Publications

Do good animation work and talk about it - renderbaron owner Marc Potocnik grants a look behind the scenes by contributing lectures at international conferences or as an author of MakingOf reports.

  • Videos

     

    2023:

    Did You know Redshift for Cinema 4D?

    In a new weekly YouTube series, Marc Potocnik shares entertaining and compact knowhow about Maxon Redshift. Every Wednesday on YouTube: www.youtube.com/renderbaron

     

    Learn Redshift For Cinema 4D In 40 Minutes The basics of Maxon Redshift for Cinema 4D in 40 minutes! For Cinema 4D 2023.2.0 & Redshift 3.5.14 and above.

     

    2022:

    Machines for Creators, Pt.2: Xidax i7/ Intel GPU The Intel Arc A750 GPU faster than a Nvidia RTX A6000? An i7 as fast as a Xeon? Let´s find out! This is creation on a budget - with some surprises...

     

    Machines for Creators, Pt.1: BOXX APEXX D4

    In this two part video we will take a look at workstations for creative professionals. Part 01: High End - BOXX APEXX D4. Does the 10K investment pay off? Lets find out!

     

    Breakdown Nº 10 - Mastering Interior Lighting Master photorealistic interior lighting! Part Nº 10 of this breakdown series takes you behind the scenes of my latest free artwork "Light Is Just Fine Now".

     

    2021:

    The Hardest Test Ever | MSI RTX3090 Suprim X

    500 hours rendering with Redshift Cinema 4D and shootouts in other DCC software! This is the hardest review of the MSI RTX 3090 Suprim X you will find anywhere. So let's find out if this beefy GPU is made for professional creators!

     

    A Beast in a Box | Intel NUC 11 Beast Canyon

    Intels brand new NUC 11 Extreme Beast Canyon is a Beast in a Box. Top features include a Core i9 CPU, room for a powerful GPU and up to 64 GB RAM. But is it also for Creators? And what kind of GPU should you choose? Lets find out and take a closer look!

     

    Is CPU rendering still worth it?

    Should you go full on GPU rendering? Or is it preferable to build a solid render farm for even the highest requirements? Lets find out! In this video we test a workstation with two Intel® Xeon® Platinum 8280M CPUs in Maxon Cinebench R23.

     

    2020:

    Learn Cinema 4D Fields in 15 Minutes

    Learn the essentials of Cinema 4D Fields in 15 minutes. For Cinema 4D R20 and above.

     

    Learn Cinema 4D Volumes in 15 Minutes

    Learn the essentials of Cinema 4D Volumes in 15 minutes. For Cinema 4D R20 and above.

     

    JAMIRI Title Lettering - MakingOf for Nerds

    Titledesign for the next album of comic artist JAMIRI: Xpresso controlled shaders, weathering & damage, enhanced Subsurface Scattering, Area Lights vs. Polygon Lights, Global Illumination methods, etc.

     

    JAMIRI Title Lettering:  Shading & Lighting

    The creation of the title lettering for the upcoming album of comic artist Jan Michael Richter/ JAMIRI, Part II. Here´s another "Work in Progress"-Video: Shading, Lighting & Visual Concept. (English subtitles available.)

     

    JAMIRI Title Lettering: Modeling

    The title lettering for the next album of german comic artist JAMIRI is made by renderbaron. A first "Work in Progress" video shows modelling & design vocabulary.

     

    2019:

    Cinema 4D Node Materials

    Marc Potocnik publishes 10 compact tutorials on Cinema 4D's node materials. For Cinema 4D R20 and above.

     

    Breakdown Nº 01 - 09

    Marc Potocnik publishes nine comprehensive MakingOfs on recent projects. More parts to come...

     

    2017:

    Viewport Effects, Inverse AO and more

    Marc Potocnik publishes several tutorials on OpenGL features of Cinema4Ds Viewport, Inverse Ambient Occlusion and other new features of Cinema 4D R18.

     

    Smart AO

    Marc Potocnik publishes a tutorial on Smart AO - the intelligent variant of the Ambient Occlusion Shader, for diffuse shadows only in core shadow areas.

     

    Color-spaces, Variations and Metallic Paint

    Marc Potocnik publishes an in-depth tutorial on metallic carpaint with Cinema 4d R16 and above and two tutorials on Colorchooser and Variationshader of Cinema4d R17 and above.

     

  • Articles

     

    2023:

    An Unusual Approach to Photorealism

    Media website "80 Level" reports on Marc Potocnik's animation "Light is just fine" and an unusual approach to achieving photorealism...

     

    2021:

    The Art of Photorealistic Still-life Vignettes

    Intel® publishes a feature on Marc Potocnik's project "Apollinarisstr:" and its attention at worldwide industry events.

     

    2020:

    Jamiri Titledesign

    Professional magazine "Digital Production" publishes a MakingOf on the title design of "Gödel, Escher, Gott" - the new album of the German comic artist Jamiri.

     

    Scientific Eyecandy, Pt. 02

    Second part of the MakingOf on animation projects for ZDF "Terra X" a.o. in the professional magazine "Digital Production". Part 02: From rocky Utah to the stormy Baltic Sea.

     

    Scientific Eyecandy, Pt. 01

    DCC magazine "Digital Production" publishes a two-part MakingOf on animation projects for the ZDF shows "Terra X" and "Lesch's Kosmos". Part 01: From New York City to the forest.

     

    Creating Animations with Posed 3D People Cologne based model supplier Renderpeople publishes a MakingOf on the animation movie "The Power of Connected Vehicles".

     

    Apollinarisstr.- the Components of Realism

    DCC magazine "Digital Production" publishes a behind the scenes report of "Apollinarisstr.", exploring the components of realism in CGI.

     

    2019:

    Sun Noise and Sliced Clouds

    DCC-Magazine "Digital Production" publishes a 2 part series of articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 02: solar eruptions and fluffy clouds.

     

    The Magic of Visible Lights

    DCC-Magazine "Digital Production" publishes a 2 part series of articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 01: thin clouds, fog and stellar nebulae.

     

    Now render it!

    DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 05: efficient rendering.

     

    2018:

    Now gimme some light!

    DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 04: the art of Lighting.

     

    When the Lumas with the Colorizer...

    DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 03: Shaders and Materials.

     

    Of Channels, Reflections and Wallpapers

    DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 02: Materialsystem and Textures.

     

    Is there light or can i chuck it?

    DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 01: basics of Shading and all about BSDFs.

     

    Erupting Plasma and Sliced Clouds

    Intel® publishes two articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 02: solar eruptions und fluffy clouds.

     

    The Magic of Visible Lights

    Intel® publishes two articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 01: thin clouds and stellar nebulae.

     

    Intel® Whitepaper

    Intel® publishes an official Whitepaper on benchmarking different hardware configurations with Marc Potocniks "Mountainvista" scene.

     

    Siggraph 2018: Procedural Landscaping

    Marc Potocnik created "Mountainvista" for Intel®, a 3D scenery for benchmarking Intel® latest i9/ Optane-systems. This MakingOf gives a glance behind the scenes.

     

    2017:

    Audi Technologies staged by renderbaron Checkout a 7-pages breakdown on Visualizations for Audi in issue 06:2017 of „Digital Production" - including an indepth look at the reflectance channel in Cinema 4D.

     

    Procedural Landscaping with Cinema 4D

    Checkout a 7-pages breakdown of the Visual Effects for Googoosh „Do Panjereh“ in issue 04:2017 of „Digital Production“ and learn everything about Noise Shaders in Cinema 4D.

     

    2016:

    Shiny as Steel, Velvety as Wax

    Unusual Shader Setups for Cinema 4D - developed and explained by Marc Potocnik in a 7-pages tutorial of DCC Magazine "Digital Production".

     

    Photorealism without Global Illumination

    Marc Potocniks new tutorial in issue 94 of "3DArtist" (2016) shows how convincing, elegant and efficient this can be.

     

    2015:

    3D-Scans for "Unter freiem Himmel

    MakingOf about 3D Face Scans for Marc Potocniks Movie-Project "Unter freiem Himmel", published by DCC magazine "Digital Production".

     

    2013:

    Audi e-fuels

    Article about animation-movies for Audi, published in Dosch Design Magazine.

     

    2010:

    Abenteuer Wissen

    Article about animations for TV documentary "Abenteuer Wissen", published as customer story on www.maxon.de.

     

    Abenteuer Wissen

    Article about animations for TV documentary "Abenteuer Wissen", published by DCC magazine "Digital Production".

     

    2008:

    BMW 7 Hydrogen

    Breakdown of renderbarons visualizations for BMW 7 Hydrogen @ L.A. Motorshow, published  by DCC magazine "Digital Production".

     

    Mammoet PTC

    Article about renderbarons visualizations of worlds largest crane, the Mammoet PTC for TV-documentary "Abenteuer Leben".

     

    Der Bildermacher

    Feature about the work of Designer Marc Potocnik, published in newspaper Rheinische Post.

     

    2007:

    BMW 7 Hydrogen

    Marc Potocnik showcases the visualization of the brand new BMW 7 Hydrogen powertrain. Customer story on www.maxon.de.

     

    Mammoet PTC

    Article about Marc Potocniks visualizatios of worlds largest crane. Customer story on www.maxon.de

     

    Unter freiem Himmel

    Feature about Marc Potocniks movie project "Unter freiem Himmel" (Under Open Sky) in the  journal of Alliance of German Designers (AGD).

  • Talks

     

    2023:

    Maxon, Ask The Trainer - live

    In this special session Cinema 4D Master Trainer Marc Potocnik will show you how to master procedural shading in Cinema 4D and Redshift with new materials - live on the YouTube channel of Maxon Training Team.

     

    2021:

    Advantages of Powerful CPU Rendering

    Using a HighEnd Xeon workstation, Marc Potocnik shows the advantages of CPU-based rendering. Contribution for Intel® to Siggraph 2021.

     

    Content creation with Intel and renderbaron Together with Intel and MSI we are taking a deep-dive into content creation with Cinema 4D. This stream had over 75K viewers on Twitch, Facebook and YouTube.

     

    2020:

    3D-Creation Workflow - The Bigger Picture

    3D Creation is not only about 3D Rendering. Explore the steps of a typical 3D Creation Workflow by looking at the animation project Intel® "Apollinarisstr" and see the bigger picture. Contributed for Intel @ Siggraph 2020.

     

    2019:

    Apollinarisstr. - Ingredients to Realism

    Marc Potocnik reveals the ingredients to photorealistic animations. Recording of the talk @ FMX 2019 in Stuttgart.

     

    2018:

    Volumetric Effects in Cinema 4D

    Fluffy clouds, stellar nebulae or solar eruptions created with Cinema 4D. Recording of the workshop @ Maxon Supermeet 2018 in Frankfurt.

     

    Masterclass in Procedural Landscaping

    Recording of the talk @ Siggraph 2018 in Vancouver. A Masterclass on procedural Landscaping with Cinema 4D R20.

     

    2016:

    Deepdive with Cinema 4D

    Marc Potocnik breaks down recent underwater-visualizations for TV documentaries. Recording of the livestream from IBC 2016 in Amsterdam.

     

    2015:

    Scientific Eyecandy, Part 01

    VFX for TV documentaries. Breakdown of recent projects for ZDF Leschs Kosmos incl. detailed Live Demo. Recording from Siggraph 2015 in Los Angeles.

     

    Scientific Eyecandy, Part 02

    VFX for TV documentaries. Breakdown of recent projects for ZDF Terra Xpress incl. detailed Live Demo. Recording from Siggraph 2015 in Los Angeles.

     

    2014:

    Realworld Shading & Lighting for Audi

    Recording of the talk @ IBC 2014 in Amsterdam. Makingof recent projects and Live Demo focused on Cienma 4Ds refletance channel.

     

    2013:

    Lighting-Techniques for Visualization & VFX Recording of the talk @ Siggraph 2013 in Anaheim/ Kalifornien. Live Demo & MakingOf current projects.

     

  • Interviews

     

    2019:

    Intel technology @ renderbaron

    Intel publishes an interview with Marc Potocnik about the animation project "Apollinarisstr." and how Intel technology is used at renderbaron. Recorded during Siggraph 2019 in Los Angeles.

     

    2018:

    Mountainvista | Siggraph 2018

    A comprehensive overview on "Mountainvista" Benchmarking scene for Intel. Filmed at Intel booth @ Siggraph 2018 in Vancouver.

     

    2015:

    Artists and their Work

    Marc Potocnik interviewed by Rob Garrott, linkedin.com about his works, inspirations and tools. Recorded during Siggraph 2015 in Los Angeles.

     

    2014:

    Portrait of studio renderbaron

    A view behind the scenes at renderbaron. Video Interview with Marc Potocnik, recorded in October 2014.

Recent talks

Marc Potocnik has had the privilege to give lectures in Los Angeles, Vancouver, Singapore, Kiev, Rome, Amsterdam, Berlin, and others - on the following occasions (excerpt):

 

Siggraph 2021

Siggraph 2020

Animago Conference 2019

CG Event 2019

Siggraph 2019

FMX 2019

Codemotion 2019

Maxon Supermeet 2018

Siggraph 2018

Maxon Usermeetings 2017

IBC 2016

Maxon Usermeetings 2015

Siggraph 2015

Maxon Usermeetings 2014

IBC 2014

FMX 2014

IBC 2013

Siggraph 2013

Maxon Usermeetings 2013

IBC 2012

Animago Conference 2012

Animago Conference 2011

Maxon Usermeeting 2011

Animago Conference 2009

Maxon Usermeeting 2009

Maxon Roadshow 2008

 

Next Talk

Maxon, Ask The Trainer - live

Procedural Shading with Redshift

26.10.2023, 9am Pacific, here